After a while, we formed a streaming rainbow of friends. Each friend looked slightly different than me, and moved slightly differently, yet always mimicking my movements almost exactly. After a while of progressing through this space, one by one, friends would join me, the first few teaching me how to move fast and slow, and each one after adding another layer of music. I wandered around a place made of dark black and grey circles, bouncing off the edges in a pop of bright colors. After that, I was whisked into gameplay by watching a simple scene in which a kite-like eye on a string glided through some colors, and then I was in control. Sony Santa Monica’s new logo was looking polished with Hohokum colors for its first debut at the start of a game. Then, I started it up, watched the beginning screens, and right then and there, I knew it was going to try and be a REALLY artistic game just based on those developer and publisher logos. I didn’t watch any game trailers about it, I didn’t look at any art I just knew it would be somewhat artistic based on the logo. The first thing I ever knew about Hohokum, right before starting it up, was that it will be colorful based on the logo.
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